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Domestic mobile and PC gaming revenue is projected to reach $55.23 billion in 2026 at a 5-year CAGR of 4%

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DUBLIN, June 16, 2022 (GLOBE NEWSWIRE) — The China PC Games 2022 report has been added ResearchAndMarkets.com Offer.

The report explains our analysis of where these opportunities will come from, which segments are currently hot and growing, and the impact they will have on the gaming industry.

China’s PC gaming market is the largest in the world and deserves the attention of gaming companies worldwide. For PC hardware and component makers, China’s gaming and esports market is a significant opportunity for computers, chips and accessories, peripherals and equipment, both for home use and in the country’s Internet cafes.

Key statements from the analysis:

  • China’s domestic revenue from mobile and PC games was US$45.49 billion in 2021, up 5.5% YoY, and is expected to reach US$55.23 billion in 2026 at a Achieve 5-year CAGR of 4%.

  • In 2021 there were 706 million players, down 3.7% YoY, and expected to reach 730 million in 2026 at a 5-year CAGR of 0.7%.

  • The growth in the number of players is slower than previously forecast. This is due to teenage gamers exiting the market due to the September 2021 regulatory measures and is mainly impacting mobile gamer numbers

  • In 2021, China tightened existing regulations, temporarily halting the issuing of game licenses (ISBNs) and shifting to compliance and enforcement

  • The resumption of gaming licensing in April 2022 bodes well for the market

  • Annual ARPU was $64.44 in 2021 and is expected to reach $75.60. ARPPU is also on the rise

  • Chinese game companies play a bigger role abroad:

  • China’s export revenue from mobile and PC games was US$17.3 billion in 2021, up 27.3% YoY, and is expected to reach US$26.46 billion in 2026, at a 5- Annual CAGR of 8.9%.

  • China has the most developed esports market in the world with an audience of 434 million esports fans

  • China’s 220 gaming-related investment events in 2021 doubled 2020

  • More than 16,000 metaverse-related trademarks have been filed in China

What’s included:

  • A comprehensive market model and 5-year forecast to 2026 by gaming segment

  • Qualitative and quantitative analysis of player demand, behavior and usage of online PC games, hardware and accessories

  • Growth drivers and trends

  • games to watch

  • Sports

  • Game publishers and operators

  • PC hardware and accessories

  • cafes

  • Free-to-Play, Buy-to-Play, and Subscription games

  • PC Client Games, PC Web Games, PC Casual Games, Steam, WeGame, Epic Games Store

  • case studies

  • Regulations and Gaming Licenses

  • Analysis of our proprietary survey of Chinese players

  • 108 slides

Main topics covered:

1. Market Size and Forecast

2. PC Games Market Trends

3. Esports and Streaming

4. Games to watch

  • Top games and earnings

  • The best free to play games

  • Top Subscription Games

  • Top premium games

  • Most Anticipated Games

5. Publishers and Operators of PC Games

  • market share

  • export earnings

  • Gaming revenue for public companies

  • Market capitalization for public companies

  • transaction events

  • M&A and investment activity

6. PC Gamer Insights

  • demographics

  • Game time spent by player segment

  • Playing time spent by genre

  • Payment Methods

  • The most popular games

  • The most popular sources of game information

  • Other popular activities for PC gamers

  • Game Genres Played

  • In-game purchases

7. PC Hardware

  • Brand and DIY PC preferences

  • The most popular online and offline shops

  • cost and time of purchase

  • Keyboard and mouse marks

  • internet cafes

  • Internet cafes and impact of Covid-19

  • Location settings for PC games

  • Preferences for gaming hardware and equipment

  • New offline experiences

  • Esports hotels

8. Game Licensing

  • PC games allowed

  • Prescription Notes

9. City Stages

companies mentioned

  • 37 Interactive

  • AccelByte

  • acer

  • Alibaba

  • Alienware

  • Apple

  • Arrowiz

  • Asus

  • Atypical ventures

  • B station

  • Bad robot game

  • BlizzardEntertainment

  • Bloober team

  • Bohemia interactive

  • brain house

  • ByteDance

  • C4 games

  • change yourself

  • Chengyou

  • China mobile device

  • Chinese Telecom

  • China Unicom

  • CMGE

  • Dark Star

  • Dell

  • Dontnod entertainment

  • doju

  • DPVR

  • dream studio

  • Electorinc Arts

  • Embracer Group

  • fat shark

  • gaijin

  • Galaxy Interactive

  • GEM capital

  • GFA games

  • giant

  • Haima cloud

  • Horizon 3D

  • hp

  • HTC

  • Huawei

  • Whoa

  • ImbaTV

  • intel

  • Iqiyi

  • Kingnet

  • Kingsoft

  • Little entertainment

  • Krafton

  • Kuaishou

  • Lenovo

  • Lightforge games

  • blitz games

  • line games

  • Mengtu Technology

  • Meta

  • MiHoYo

  • Moonton

  • mouthfish

  • net dragon

  • NetEase Games

  • mesh marble

  • Nimo TV

  • Nowo capital

  • Payload Studios

  • perfect world

  • Pico VR

  • playtonic

  • qianyi

  • Qihu 360

  • ReWorld

  • Riot games

  • Roblox

  • royal crow

  • SEGA

  • Shunwang

  • sina

  • Smileygate entertainment

  • Soft Star

  • spinX games

  • steam

  • Stunlock Studio

  • SuperGen

  • Tencent

  • theory

  • TJ Sports

  • Ultizero games

  • Weibo

  • xiaomi

  • Yager

  • Yoozoo

  • ZQGame

  • Zynga

For more information about this report, visit https://www.researchandmarkets.com/r/sjhg7k

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